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Devlog
Submission to Lartu's Mini-RPG One Week Jam II
CyberHeist
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Devlog
Interactivity and immersion
August 14, 2023
by
siepiau
1
#game dev, #game design, #game UI, #UI design
Story and setting can make a game fascinating, but interactivity is what makes a game fun. Too often I have enjoyed gorgeous graphics and alluring worldbuilding suggested by many great games, only to...
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Content or code?
July 25, 2023
by
siepiau
As a solo developer, I have to divide my time between different game design roles. The most significant decision would be whether to work on coding (new gameplay mechanics, more interactions, bug fixi...
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Major updates in the works
July 15, 2023
by
siepiau
Making games is hard, especially when you're going at it solo and part-time. Sometimes, when the going gets tough, you lose motivation. More often than not, everyday life gets in the way. Has it been...
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Minor updates
March 30, 2019
by
siepiau
Progress has stalled since I started working full-time end of last year. Rest assured my projects have not been abandoned, just delayed. Finally some small changes after a long period of absence: Addi...
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Character art iteration 3
November 03, 2018
by
siepiau
1
#character design, #artwork
More hours of struggling later... Getting the hang of Krita, but still not proficient or efficient enough for production. Skin shading needs to be re-done...
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Character art iteration 2
October 28, 2018
by
siepiau
#character design, #artwork
Trying to produce quality art is time consuming, especially when I'm still learning new techniques and new tools. While looking for a way to smooth my pen strokes I discovered Krita , which is a free...
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Character art iteration
October 22, 2018
by
siepiau
1
#character design, #artwork
Spent a few hours tweaking and trying to figure out the proper art direction for the character art... Wish my drawing hand would listen to my brain more accurately so I can work more effectively ^^;;...
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Character art process
October 21, 2018
by
siepiau
#character design
Half-way through cleaning up a character portrait. My process: Trace over and refine the original line art using Wacom tablet Divide image into various areas (skin, hair, eyes, clothes...). Each area...
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Post-jam review and future plans
October 14, 2018
by
siepiau
Firstly, a huge "THANKS" to all who takes the time to download and try out the jam game! Here are some post-jam thoughts I have about my experience creating CyberHeist for Lartu's Mini-RPG Jam 2: It'...
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CyberHeist, 3D cyberpunk action-RPG spoiler-free walkthrough!
October 01, 2018
by
siepiau
1
#rpg, #action-rpg, #cyberpunk, #3d, #unity
This game is made for Lartu's Mini-RPG One Week Jam II. Created in about 4.5 days of actual work over a period of 2 weeks. Tip: Press Pause ("P" key or Pause button) to check the controls at any time...
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