Interactivity and immersion
Story and setting can make a game fascinating, but interactivity is what makes a game fun.
Too often I have enjoyed gorgeous graphics and alluring worldbuilding suggested by many great games, only to find that their beauty is just skin deep. The so-called "environmental storytelling" and "show don't tell" approach is great and still relevant, but surely I'm not the only one who longs to be able to reach in deeper and fiddle with many of the decorative objects in the game world, if only just to learn more about them via flavor text, or connect with the characters via their reactions and opinions about the objects.
My solution is to create a flexible interaction menu system that is easy to set up, and has the flexibility to add a label with flavor text, as well as easily configurable action options, equally accessible via mouse, keyboard or game controller hat buttons.
Naturally, these affordances should be curated such that not every piece of junk is interactable, but ideally only objects of interest that will support the narrative and enhance gameplay, as well as sustain and enrich the sense of immersion.
Get CyberHeist
CyberHeist
A high-tech heist gone wrong... A mini-3D action RPG
Status | Released |
Author | siepiau |
Genre | Role Playing |
Tags | 3D, Action RPG, Cyberpunk |
More posts
- Content or code?Jul 25, 2023
- Major updates in the worksJul 15, 2023
- Minor updatesMar 30, 2019
- Character art iteration 3Nov 03, 2018
- Character art iteration 2Oct 28, 2018
- Character art iterationOct 22, 2018
- Character art processOct 21, 2018
- Post-jam review and future plansOct 14, 2018
- CyberHeist, 3D cyberpunk action-RPG spoiler-free walkthrough!Oct 01, 2018
Leave a comment
Log in with itch.io to leave a comment.