CyberHeist, 3D cyberpunk action-RPG spoiler-free walkthrough!
This game is made for Lartu's Mini-RPG One Week Jam II. Created in about 4.5 days of actual work over a period of 2 weeks.
Tip: Press Pause ("P" key or Pause button) to check the controls at any time. Keyboard/mouse and controllers supported.
Spoiler-free walkthrough:
You start in the SW corner of the building.
Make your way to the center of the building.
Go the window at the end of the NW corridor.
Go to the unlocked room in the SW.
Pick up the LV1 card (yellow).
Use the 3D fabricator.
Pick up the drone, prompting a dialogue.
Go to the unlocked room (LV3 red) in the NW, enter without guards seeing.
Stay hidden behind the crates.
Launch the drone.
Fly the drone through the vent shaft. Head NW.
Fly around the NW of the next building and enter from the open vent shaft.
Fly into any laser fence two times (in-out-in-out; you may have to wait for the drone to recall and fly all the way over to try again), prompting a dialogue. *Alternatively just crash into the fence once and skip to the next step, but you will miss the dialogue.
Recall the drone and go the primitive looking PC in the center of the room.
Search the obsolete PC.
Go to the locked room (LV1 yellow) on the West side (it will automatically open with the LV1 card you picked up earlier)
Use the 3D fabricator inside.
Pick up the quadropod module, prompting a dialogue.
You drone can now crawl on vertical walls! You can toggle flight mode any time while in walk mode. Practise controlling the drone for a while, then fly back to the maze in the other building and solve it.
Once you successfully get the drone to the center of the room between the server racks, the ending cutscene will play!
Thanks for playing!
Get CyberHeist
CyberHeist
A high-tech heist gone wrong... A mini-3D action RPG
Status | Released |
Author | siepiau |
Genre | Role Playing |
Tags | 3D, Action RPG, Cyberpunk |
More posts
- Interactivity and immersionAug 14, 2023
- Content or code?Jul 25, 2023
- Major updates in the worksJul 15, 2023
- Minor updatesMar 30, 2019
- Character art iteration 3Nov 03, 2018
- Character art iteration 2Oct 28, 2018
- Character art iterationOct 22, 2018
- Character art processOct 21, 2018
- Post-jam review and future plansOct 14, 2018
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