Mech it so
The last component of the Combat Arena mini-game was always going to be a mini boss battle. Early concepts ranged from a flying drone with gun turrets to a transformable heavy mech, but I eventually settled for something easier to achieve - a lightly armored, almost skeletal two-legged mech with no arms.
The sketches show how I work with very rough concepts. Since I'm working alone and don't need to communicate design details to another, I can skip the final refined sketch and jump straight into 3D modeling.
A rudimentary model with the right size, proportion and movable parts is all I need to rig and setup in Unity. All mech animation is scripted in C# code in Unity, so not having arms means less programming workload.
As usual, the final model and texturing always come after the gameplay and functionality is done.
Get Pandora 3chotomy
Pandora 3chotomy
Action RPG in development. Prototypes playable!
Status | Prototype |
Author | siepiau |
Genre | Role Playing, Puzzle |
Tags | 3D, Action RPG, Cyberpunk, Episodic, Futuristic, Real-Time, Sci-fi, Stealth |
More posts
- Shape of things to comeAug 20, 2019
- Status updateAug 09, 2019
- Status updateSep 30, 2018
- Pandora Arena version 0.4 updateAug 28, 2018
- Something missing...Aug 17, 2018
- Pushing for completionAug 14, 2018
- Building an action RPG - feedback neededAug 13, 2018
- Teching upAug 06, 2018
- Status updateAug 04, 2018
- Early accessJul 27, 2018
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