Hard target to hit


Once again I underestimated the amount of effort it takes to complete something when the targets are moving (unforeseen problems, feature creep, new realizations... etc)

A lot of content and systems have been added and existing systems have gotten refined (some even re-defined) since the last Dev Log post. 

Despite consistent progress, there is still a lot of visual and aural content to design and complete, while better and more complex ideas keep popping up for me to evaluate and suppress.

As usual I have to prioritize coding and game testing before getting to the nice things that will show up in a screenshot.

No amount of words will suffice until I can show the final mini-game in playable form, so I shall be working hard until it's released.

Get Pandora 3chotomy

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