Busted again


The start of another week sees more updates and bug fixes to the CombatAI behavior, the most complex and bug prone part of the whole game. It is complicated because in an action game situations can change rapidly or get interrupted as the player can do unexpected things at will. All the while multiple autonomous AI agents must somehow be made to appear to work smartly together to take down the player (which they don't yet).

Just over a week ago I posted that "Guards will try to apprehend their targets and only apply violence when the situation is escalated". Now they actually perform the arrest, where previously they would just keep chasing you passively until you aggro them.

More tweaks needs to be done in the AI department, but I'm finally satisfied with the functionality enough to start work on the quest system ^^

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