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riskREWARD

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Devlog

  • Post-LD work in progress uploaded!
    December 22, 2017 by siepiau
    Dear players! Much thanks for your kind support, suggestions and ratings. I'm happy to share some progress on the next version of riskREWARD. As I posted in the news, I'm migrating the setting to a cy... Continue reading
  • V1.2 bug fixes and tweaks
    December 10, 2017 by siepiau
    Version 1.2 updates: - Fix A.I. pathfinding bug that cause them to run into obstacles a lot. - Idle A.I. now responds more quickly when fellow A.I. calls out player position. - Add running sound to pl... Continue reading
  • V1.1 bug fixes and tweaks
    December 05, 2017 by siepiau
    Fixed some bugs to make the AI less buggy (though still far from perfect), and tweaked the gameplay to be more balanced. Some additional info in version 1.1: - Cops can get killed by friendly fire,... Continue reading
  • WebGL version of riskREWARD uploaded!
    December 05, 2017 by siepiau
    I've just uploaded a slightly optimized, WebGL version of my game submission to Ludum Dare 40 Game Jam. Check out the real-time bullet survivor game - riskREWARD! This is my first time participating i... Continue reading
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